Abyss Chronicle 日本語

Idle guild RPG / Android

Abyss ChronicleGuild Tales

The adventure goes on while you’re away.

Inherit a fallen guild, send your adventurers out, read the stories they bring home, and take on the Hundred-Lamp Tower.

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PROLOGUE

How it begins

Ten years ago, the old guildmaster set out for the Hollow Deep and never came back.

All that remained was a mysterious book called the Chronicle and a guild with a faded sign, the Dawnlight.

You were once an apprentice chronicler. Now you take up the sign as the new Master.

Send your adventurers out, and when enough time has passed, they come home with treasure and stories.

HOW TO PLAY

How to play

  1. 1

    Send them out

    Pick a destination on the world map, form a party, and send it off.

  2. 2

    Wait

    Time keeps flowing while the app is closed, and the adventure moves on.

  3. 3

    Read and grow

    Use the treasure they bring back to strengthen your adventurers and facilities, and read their journals and the story.

FEATURES

Features

01

Adventures go on while you’re away

Time keeps flowing while the app is closed, so expeditions, crafting, training, and research keep moving. Open the game a few times a day in your spare moments, collect the results, and give your next orders.

Auto-repeat pauses once 4 hours have passed since you last opened the game (Gems or the Monthly Pass can extend this), so check in now and then.

02

Adventurers and their Bonds

Reckless, Cautious, Joker, Cynic: each personality changes how an adventurer talks and how their journal entries read.

The more they adventure together, the deeper their Bonds grow, and certain pairs unlock Bond Episodes of their own.

In the Codex, look back on the profiles of the adventurers you’ve met and their chats in the Hall.

03

Nina at the front desk

In the Hall, Nina, the apprentice receptionist, shares cozy chats with your adventurers. Tap the Hall art to see their chats in large artwork. What they talk about also changes with the season, the time of day, and how far the story has progressed.

Talk with her and keep sending out expeditions to build your Friendship with Nina, and watch her grow into a full-fledged receptionist.

04

A main story across the continent

A story told through conversations illustrated with character portraits. Follow the trail of the lost guildmaster and uncover the mystery of the Hollow Deep.

05

The Hundred-Lamp Tower (100 floors)

An old tower where you send in a squad one floor at a time and relight each floor’s lost lamp. When your squad comes back from the tower, the results arrive. Higher floors are tougher, and each floor has an element and conditions that reward the right personalities, Bonds, and classes.

Drive back the Warden every 10 floors to earn a legendary weapon found only in the tower and read one more record left behind in it.

06

A world map and a different giant boss each week

Pick destinations on the world map and send out your parties. Each week, a different giant World Boss appears: a long battle where you send parties again and again over the whole week.

The longer a sortie lasts, the more damage it deals, but the risk of injury rises too.

ADVENTURERS

The adventurers

Some join you through the story, and you meet others mainly through Special Invitations. Each personality changes how an adventurer talks and how their journal entries read.

  • Nina

    NinaReceptionist

    The apprentice receptionist at the Dawnlight. She sends the adventurers off and waits for them to come home.

    “Broom, check. Rag, check. Front-desk smile... check!”

  • Toto

    TotoHunter

    A forest-raised archer brought up by his woodcutter grandfather, with a sharp eye for anything edible.

    “Master, what’s on the menu today?”

  • Mira

    MiraPriest

    From the same village as Toto. Her apothecary mother taught her herbs and simple healing prayers.

    “Toto, you got hurt again!”

  • Rine

    RineMage

    The only daughter of a mage who entered the Hollow Deep ten years ago. She is looking for her father’s name.

    “My father’s name should be in that book.”

  • Elwen

    ElwenHunter

    Guardian of the Amberwood Maze, an elf who spent a hundred-odd years patrolling the forest.

    “The forest is crying. That’s reason enough.”

  • Baldur

    BaldurKnight

    The guild’s former Lieutenant, who built the Dawnlight into a great guild alongside the old guildmaster.

    “...So the lamp never went out.”

  • Oswald

    OswaldPriest

    A priest of the Church of the Holy Bell who learned a secret hidden in the cathedral archives.

    “Heaven is silent. So I do the talking.”

  • Sigurd

    SigurdSwordsman

    A young swordsman from the slums of Verna who made his name with his blade alone.

    “The scales I believed in were never meant to weigh like this.”

SCREENS

Screenshots

Scroll sideways to see more.

INFO

Game info

Title
Abyss Chronicle: Guild Tales
Genre
Idle guild RPG
Platform
Android 7.0 or later
Available on
Google Play
Languages
English, Japanese
Price
In-app purchases (the rates for Special Invitations are shown in the game)
Connection
Playable offline (except features that need a connection, such as ads, leaderboards, cloud save, and purchases)
Developer
Hitoyasumi Koubou
  • Players under 20 have a monthly spending cap based on their age group, and players under 13 can’t make purchases.
  • Character portraits, backgrounds, and other illustrations were created using generative AI.
  • Music by MIA Sound Postcards
  • Not available in some countries and regions.

NEWS

News

COMMUNITY

Community

Abyss Chronicle: Guild Tales

The adventure goes on while you’re away.

View on Google PlayJoin our Discord